Back to School Lessons: The V (Violence) Joins the Three R’s

Countless studies have shown that violence is pervasive in American “entertainment” and that children are exposed to it every day. Thirty years of research has proven that children who watch violent programs are more likely to hurt others, and to become criminals as teenagers or adults. It will take a few years to study the long-term impact of the increasingly violent and realistic computer and video games, but it is likely that they are even more dangerous, because of the interactive nature of these games.

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Violent Video Games and Aggression

The American Psychological Association (APA) considers violent video games a risk factor for aggression. It is important to keep in mind that violent video game exposure is only one risk factor of aggressive behavior. For example, mental illness, adverse environments, and access to guns are all risk factors of aggression and violence.

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Does Gun Control Really Work?

More research is needed to conclude which policies are most important at preventing firearm-related deaths, but the results suggest that stricter gun-control laws may help.

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